I want to integrate animations created in PatternPaint with a custom sketch I'm writing for the EightByEight. The exports created by PatternPaint (the .h files) reference an Animation class, which is not present among the EightByEight demo code.
I see in the EightByEight commit history that [the Animation class stubs were replaced with the PatternDemo class](https://github.com/Blinkinlabs/EightByEight/commit/3724e3aa17ce0d5e3c07972a3a509059691a16ed
). Digging into this implementation it looks like it reads from separate compiled binary files uploaded by PatternPaint to the Arduino directly, not from the animation defined by the .h during compilation of the sketch.
I did find [animation.cpp and animation.h in the BlinkyTape repository](https://github.com/Blinkinlabs/BlinkyTape_Arduino/tree/master
) which looks promising, but this references FastLED as the output class, rather than RGBMatrix.
So, I'm thinking what is needed is to adapt the Animation class referenced above to use RGBMatrix (instead of FastLED) as the output interface.
Does that sound right? Any other guidance as to how to approach this?