Matt Mets
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The 'restore firmware' and firmware manager are actually just for the BlinkyTape, they don't (currently) affect the BlinkyTile controller. On the BlinkyTape, the patterns are all stored in the same place (in the microcontrollers built-in memory),…
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It looks like there is a package for dfu-util on homebrew, can you try installing them both from there? https://github.com/Homebrew/homebrew-core/blob/master/Formula/dfu-util.rb Since the ARM firmware only needs to be updated once, you could als…
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Ok, the first part is great! The second one is definitely related- you'll need to modify your sketch to use the baud rate 350000 instead of the current 460800. In Badge.cpp, try changing the line: Serial.begin ( 460800 ); to: Serial.beg…
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Your guess sounds correct. It's likely a crack in the copper trace on the board. Usually the easiest thing to do is to cut off the LED on either side of the problem (so LED 4 and 5 in your case), and then re-solder the strip together. If you cut dir…
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Ok, I finally got a chance to sit down with this. Here's a test update (v1.0.1) that fixes the above reset bug, and also slows down the upload speed just a bit (from 460kbps to 350kbps). With the original firmware, it was taking 2-3 retries before u…
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Yes, you can chain them- the voltage drop is probably not that big for a single dodecahedron. We've built structures with around 150 tiles on a single (larger) 5v supply without issue. Running a couple of dodecahedrons should be fine, just test the …
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Oh, neat cable! It should be able to power two BlinkyTapes. At most, it will only let you connect to one of the BlinkyTapes, though- unless the cable has a tiny built-in USB hub (possible but unlikely), the USB port on your computer can only talk to…
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Yep, that sounds basically correct. For normal use (when the power is only coming from USB), there is a fuse on the BlinkyTile controller that prevents it from drawing too much current from the PC (it will draw a bit more than 500mA before it shuts …
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With the LightBuddy, you don't need to modify the cable. In general, this is something to be concerned about, however the LightBuddy has a diode to prevent voltage leaking from the external power supply back to the computer, and a fuse to prevent sh…
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You can load images from your computer into PatternPaint. We unfortunately don't have a good repository of common patterns :-/
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5-8 short patterns, or 1-2 long ones.
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Unfortunately, the LightBuddy isn't a Teensy- it uses a similar processor, and the software is forked from an earlier Teensy version), but it's not directly compatible.
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Also- if you want to know the specifics, I believe it is in the way we implemented the reset procedure for the ESP. We're emulating the nodeMCU reset method: https://tttapa.github.io/ESP8266/Chap06 - Uploading.html using a small bit of software …
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It sounds like the solution is probably an ARM firmware upgrade, then. I'll try to isolate that error here and get an upgrade out soon
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The address pin isn't needed to control the tiles- it's only needed if you want to reprogram the DMX channel that an individual BlinkyTile will respond to. We program them ahead of time (to match the number silkscreened on each individual tile), so …
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* You can plug the structure in and see the results in real time. It's unfortunately a little confusing for the BlinkyTile because the program doesn't have a way to tell how you assembled the tiles. * Each row corresponds to the LED on a single Bli…
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Hi Benjamin, thanks! It sounds like you're doing everything correctly here. The critical setting in the Arduino tools menu is 'Reset Method' : 'nodemcu', however if you've followed the guide than that should be set already. We've seen this issue …
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Hi CrazyLefty, have you had any luck with this? You might need to do a firmware restore (tools->restore firmware) to update your firmware, before the save to blinky command will work.
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The Arduino Leonardo should be directly compatible, but unfortunately I think it's been discontinued. The timers are mostly just to handle the button input, so if you don't need that you should be able to just comment them out.
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Hey! All of the features are planned but we haven't had a chance to get them implemented yet :-/.
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Here's a photo of the back side of the Blinky Matrix: https://cdn.shopify.com/s/files/1/0430/6273/products/DSC_7895.jpg?v=1498894659 They come with a BlinkyTape controller soldered to the input side, and with a JST connector soldered to the outp…
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Sure thing! Yes, they can be cut between each LED. You can see a clearer photo of them here: https://cdn.shopify.com/s/files/1/0430/6273/products/DSC_5167_1800e468-27d4-4fc1-b803-2900613e956a.jpg?v=1453033068
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Thanks for sharing!!!
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First- yes, you can cut the LEDs into smaller lengths, however you'll need to solder the connections together, and the connections on the ultra thin strips are pretty tiny. Second- you can configure PatternPaint to work as a 2d grid, by going to …
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Hi Mike, * You're correct, it's just RGB triplets with 255 meaning 'end of frame'. * I know of a node example: https://github.com/jmorrell/blinky-tape-node and I saw a javascript example that used a Chrome extension to talk over serial, h…
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For anyone who's having a similar issue, please update to a new version of PatternPaint, this issue was addressed a while ago: http://blinkinlabs.com/blinkytape/patternpaint/
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Neat! Do you mind if we add it as an example to the BlinkyTape library?
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Hi Jaceallred, sorry it's giving you trouble. Can you describe what's happening? Were you able to get Processing running, the libraries loaded, or the DiscoParty sketch to run? Have you installed PatternPaint (to get the drivers for the BlinkyTape?)
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Can you share the video? We're working on an importer for PatternPaint to do exactly this.
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Ok, just published an updated version of PatternPaint here: https://github.com/Blinkinlabs/PatternPaint/releases At the moment, you'll need to update the firmware on the EightByEight using Arduino, for it to work correctly with the new version o…