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        <title>General Help — Blinkinlabs Forum</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/</link>
        <pubDate>Thu, 12 Mar 2026 10:45:15 +0000</pubDate>
        <language>en</language>
            <description>General Help — Blinkinlabs Forum</description>
    <atom:link href="https://forums.blinkinlabs.com/index.php?p=/categories/general-help/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>Uploading own images to PatternPaint</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/454/uploading-own-images-to-patternpaint</link>
        <pubDate>Thu, 30 Nov 2017 19:16:46 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>Ian</dc:creator>
        <guid isPermaLink="false">454@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi, Just obtained a Blinkytape for long exposure photography. New to this but I can't find a way to upload my own images to the PatternPaint program. Anyone help here?</p>
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        </description>
    </item>
    <item>
        <title>Cut Blinkytape into custom length</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/491/cut-blinkytape-into-custom-length</link>
        <pubDate>Wed, 16 Oct 2019 18:55:27 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>bflynn882</dc:creator>
        <guid isPermaLink="false">491@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello,</p>

<p>How exactly would I go about cutting blinkytape to make each led distance longer/shorter? I know some soldering would likely be involved, but I’ve never soldered before. Do I just cut on the dotted line then solder the wires onto blinkytape? What kind of wire would I need? Would it still work with pattern paint if I cut each led? Thank you very much for your help!</p>
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        </description>
    </item>
    <item>
        <title>Importing image sequence into PatternPaint</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/483/importing-image-sequence-into-patternpaint</link>
        <pubDate>Fri, 30 Aug 2019 00:18:32 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>ianjohnston</dc:creator>
        <guid isPermaLink="false">483@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello,</p>

<p>I am able to to import individual images into PatternPaint using File =&gt; Open =&gt; Frame Based Pattern, but ideally I'd like to open a sequence of images all named the same with incrementing frame numbers as an animation.  Is this possible?  I have not found a way to create an animation based off of multiple images.  Even bringing them in manually adds new patterns rather than creating new frames within.</p>

<p>Thank you</p>
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        </description>
    </item>
    <item>
        <title>Can anyone tell me how long in inches or feet. Blinky tape</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/479/can-anyone-tell-me-how-long-in-inches-or-feet-blinky-tape</link>
        <pubDate>Thu, 11 Apr 2019 06:35:15 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>incrediboothsnyc</dc:creator>
        <guid isPermaLink="false">479@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Can anyone tell me how long in inches or feet for BlinkyTape I am trying to add on a photo booth and I need this info ASAP. I contacted the email and no one has gotten back to me yet. Thanks guys</p>
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        </description>
    </item>
    <item>
        <title>BlinkyTape control board and Neopixel</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/469/blinkytape-control-board-and-neopixel</link>
        <pubDate>Mon, 30 Jul 2018 12:21:53 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>negzi</dc:creator>
        <guid isPermaLink="false">469@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello,<br />
is possible to use BlinkyTape control board with NeoPixel LED strip?  Neopixel has gnd, 5v, B0, D0.     BlikyTape control board have gnd, 5v, D13.   Is possible to connect these together?  I searched datasheet but no luck, are there some details for this product? <br />
Thank you<br />
Nikola</p>
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        </description>
    </item>
    <item>
        <title>Memory-144 LEDs</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/470/memory-144-leds</link>
        <pubDate>Thu, 29 Nov 2018 21:23:23 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>skuss</dc:creator>
        <guid isPermaLink="false">470@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I bought the Blinky Controller and  it works excellently. But, I hooked it up to a 144 LED WS2812B and immediately hit the memory limit.  I would like the higher resolution of the additional LEDs. Is there a controller available that has larger memory? I see Pattern Paint shows configs for a couple Arduino's. Are there instructions somewhere on how to build a Pattern Paint compatible controller with more memory?</p>
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        </description>
    </item>
    <item>
        <title>I bought a MiniMad...no shipping?</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/471/i-bought-a-minimad-no-shipping</link>
        <pubDate>Thu, 29 Nov 2018 23:51:07 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>amjmnz</dc:creator>
        <guid isPermaLink="false">471@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I got 1 day shipping and haven’t received any notice that it’s shipped or a response when I email the company...anyone know what’s going on?</p>
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        </description>
    </item>
    <item>
        <title>Blinky EightbyEight woes</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/464/blinky-eightbyeight-woes</link>
        <pubDate>Wed, 13 Jun 2018 16:49:02 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>cohillway</dc:creator>
        <guid isPermaLink="false">464@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,</p>

<p>I am on a Macbook Air 2015 running Sierra. I have an EightbyEight blinky that on the back says 2016. I am using PatternPaint 2.4.1.</p>

<p>Every time I try to download a file from PatternPaint to the Blinky it says Error Message: Command getFirmwareVersion timed out. I had apparently been able to Restore the Firmware and download the file, but when unplugged, the Blinky would just go dark and then play the default Beer animation instead of the one I was trying to add.</p>

<p>After that “success” I tried following instructions I found in the forum to use the Terminal to update firmware to 1.0.1 and it went back to giving me the same error message (Command getFirmwareVersion timed out) and when I try the Restore Firmware from inside PatternPaint again it seems to be doing it, but it doesn’t seem to change anything and I get the same error.</p>

<p>I thought using the PatternPaint app would allow me not to have to use the Arduino IDE and would be an all in one solution to just add quick animations to the Blinky. Am I wrong?</p>

<p>I’ve tried to read through other posts and understand how to fix this, but I’ll be honest: I am a total noob and got lost reading the instructions. (ARM? Homebrew?) It is very overwhelming for something I thought was going to be very easy to work with.</p>

<p>Any (step-by-step) suggestions of things to try?</p>
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        </description>
    </item>
    <item>
        <title>WS2812B vs WS2822S Pixels for Blinky Tile  and the necessity of address programming</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/422/ws2812b-vs-ws2822s-pixels-for-blinky-tile-and-the-necessity-of-address-programming</link>
        <pubDate>Mon, 22 May 2017 21:15:45 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>awardblvr</dc:creator>
        <guid isPermaLink="false">422@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Blinkey Tiles use the WS2822S <br />
[Programming tool here] (<a href="https://github.com/Blinkinlabs/WS282x_Programmer/blob/master/DmxSimpleMod.cpp" rel="nofollow">https://github.com/Blinkinlabs/WS282x_Programmer/blob/master/DmxSimpleMod.cpp</a>)<br />
[Specification/Datasheet here] (<a href="http://akizukidenshi.com/download/ds/worldsemi/WS2822S.pdf" rel="nofollow">http://akizukidenshi.com/download/ds/worldsemi/WS2822S.pdf</a>) )</p>

<p>These have DMX addresses programmed into the chip.  Does anyone know:</p>

<ol>
<li>How long these chips have been around?</li>
<li>How long they can be expect to be continued in manufacture?  (VERY LITTLE about these pixels are out there)</li>
<li>If they MUST be permanently programmed with an address before use?</li>
<li>If the DMX address programming is changeable at some point?  Can it be done "In Place" or must it be isolated?  How many times can It be reprogrammed?</li>
<li>If the Lightbuddy LED controller dies, can I get just one of those?</li>
<li>Is there something else I could use in its place?</li>
<li>Some of the write-ups say you COULD use Neopixels (Are these the exact same as WS2812B ?)  instead of WS2822's/. What is the downside of using WS2812B's instead of WS2822S's?</li>
<li>Where is the address programmer's specification for WS2822S?</li>
<li>Are the Blinkey Tile 2822S's compatible with the same driver as the Blinkey Tape Control Board? What is interchangeable, if anything?</li>
</ol>

<p>Wish I could get these questions answered in an FAQ!</p>
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        </description>
    </item>
    <item>
        <title>Heart Animation Arduino Sketch for the EightByEight w/ Video</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/431/heart-animation-arduino-sketch-for-the-eightbyeight-w-video</link>
        <pubDate>Mon, 26 Jun 2017 23:00:38 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>dat</dc:creator>
        <guid isPermaLink="false">431@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>A simple animation based on the BlinkyShimmer Processing sketch (<a href="http://forums.blinkinlabs.com/index.php?p=/discussion/88/blinkyshimmer-processing-example-w-video" rel="nofollow">http://forums.blinkinlabs.com/index.php?p=/discussion/88/blinkyshimmer-processing-example-w-video</a>) I made for BlinkyTape a while back, adapted for the EightByEight:</p>

<p><span data-youtube="youtube-RAgv3DM7K5c?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=RAgv3DM7K5c"><img src="https://img.youtube.com/vi/RAgv3DM7K5c/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>Source code here: <a href="https://github.com/digitalaudiotape/CorazonNervioso" rel="nofollow">https://github.com/digitalaudiotape/CorazonNervioso</a></p>
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        </description>
    </item>
    <item>
        <title>How can I extract RGB values through time of my animation to get a graphic on Excel of my pattern?</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/459/how-can-i-extract-rgb-values-through-time-of-my-animation-to-get-a-graphic-on-excel-of-my-pattern</link>
        <pubDate>Thu, 08 Feb 2018 17:17:25 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>Nancy_Bhm</dc:creator>
        <guid isPermaLink="false">459@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello all,</p>

<p>I just discovered Patternpaint which seems amazing! :O</p>

<p>I want to use it to simulate animations for an LED strip. In the end, I need an excel graphic file which describes my animations: their RGB levels and intensity every second. Do you know how I can do this?</p>

<p>Thank you!! <img src="https://forums.blinkinlabs.com/resources/emoji/smile.png" title=":)" alt=":)" height="20" /></p>
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        </description>
    </item>
    <item>
        <title>EightByEight - error uploading demo sketch from Arduino IDE: espcomm_open failed</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/439/eightbyeight-error-uploading-demo-sketch-from-arduino-ide-espcomm-open-failed</link>
        <pubDate>Mon, 25 Sep 2017 04:23:02 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>benjaminbradley</dc:creator>
        <guid isPermaLink="false">439@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,<br />
I just got by EightByEight this weekend and I'm eager to start playing. It seems like a really rad little piece of hardware!</p>

<p>I was able to get PatternPaint working with it, but when I tried to upload one of the example sketches, I get the errors:<br />
<code>warning: espcomm_sync failed error: espcomm_open failed error: espcomm_upload_mem failed</code></p>

<p>I followed the instructions in the <a rel="nofollow" href="https://github.com/Blinkinlabs/EightByEight/blob/master/documentation/Getting%20started%20guide.pdf" title="Getting Started Guide">Getting Started Guide</a> to load the ESP8266 Board info.</p>

<p>I am pretty new to Arduino, so I could be making some newbie mistake that's just not documented in the 8x8 docs.</p>

<p>Here is the full set of steps I've gone through so far:<br />
Basic Connection</p>

<ul>
<li>downloaded and installed arduino IDE for Mac v1.8.4</li>
<li>followed instructions to <a rel="nofollow" href="https://github.com/esp8266/Arduino/blob/master/README.md#installing-with-boards-manager">Install the ESP8266 Board</a></li>
<li>configured the Tools &gt; Board configs according to the screencap in the Getting Started guide (also set Tools &gt; Port to /dev/cu.usbmodem1421</li>
<li>at this point I could open the Serial Port monitor and it shows debug info when you hold the button down (mac &amp; IP address, accelerometer info)</li>
</ul>

<p>Pattern Paint</p>

<ul>
<li>downloaded the app from <a href="http://blinkinlabs.com/blinkytape/patternpaint/" rel="nofollow">http://blinkinlabs.com/blinkytape/patternpaint/</a></li>
<li>quit out of the arduino app and restarted the pattern paint app to get the "save to blinky" button to be enabled</li>
<li>I also had to do "tools &gt; restore firmware" to get the 8x8 to respond to pattern paint</li>
<li>after that it worked to preview the patterns on the device, and when i "saved" the patterns to the blinky and unplugged it, they were added to the end of the pre-loaded demos.</li>
</ul>

<p>Next I tried loading an Arduino sketch, starting with the BlinkyDemo from the <a rel="nofollow" href="https://github.com/Blinkinlabs/EightByEight/tree/master/examples/BlinkyDemo">EightByEight repo</a><br />
but I get an error whenever I try to upload a sketch. I tried out some of the example arduino sketches too, and they're giving the same error.</p>

<p>Here's the full output when I try to upload a sketch:<br />
<code>Archiving built core (caching) in: /var/folders/8l/s03hdskd4xv2jskdlwyrk66c0000gn/T/arduino_cache_708934/core/core_esp8266_esp8266_generic_CpuFrequency_80,FlashFreq_40,FlashMode_qio,UploadSpeed_460800,FlashSize_2M,ResetMethod_nodemcu,Debug_Disabled,DebugLevel_None_____c9d37bcc24a4e4f34f6c8352a98fda97.a Sketch uses 275877 bytes (26%) of program storage space. Maximum is 1044464 bytes. Global variables use 35848 bytes (43%) of dynamic memory, leaving 46072 bytes for local variables. Maximum is 81920 bytes. warning: serialport_set_baudrate: baud rate 460800 may not work warning: espcomm_send_command: wrong direction/command: 0x01 0x00, expected 0x01 0x08 warning: espcomm_send_command: wrong direction/command: 0x01 0x00, expected 0x01 0x08 warning: espcomm_sync failed error: espcomm_open failed error: espcomm_upload_mem failed error: espcomm_upload_mem failed</code></p>

<p>Do I need to reset the firmware again to upload a sketch from the Arduino IDE?<br />
If so, is the "Updating the ARM Firmware" link from the Getting Started guide the one I should follow?</p>

<p>Thanks in advance!</p>
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        </description>
    </item>
    <item>
        <title>PatternPaint Animation exports on the EightByEight</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/452/patternpaint-animation-exports-on-the-eightbyeight</link>
        <pubDate>Fri, 24 Nov 2017 20:46:05 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>benjaminbradley</dc:creator>
        <guid isPermaLink="false">452@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I want to integrate animations created in PatternPaint with a custom sketch I'm writing for the EightByEight. The exports created by PatternPaint (the .h files) reference an Animation class, which is not present among the EightByEight demo code.<br />
I see in the EightByEight commit history that <a rel="nofollow" href="https://github.com/Blinkinlabs/EightByEight/commit/3724e3aa17ce0d5e3c07972a3a509059691a16ed">the Animation class stubs were replaced with the PatternDemo class</a>. Digging into this implementation it looks like it reads from separate compiled binary files uploaded by PatternPaint to the Arduino directly, not from the animation defined by the .h during compilation of the sketch.</p>

<p>I did find <a rel="nofollow" href="https://github.com/Blinkinlabs/BlinkyTape_Arduino/tree/master">animation.cpp and animation.h in the BlinkyTape repository</a> which looks promising, but this references FastLED as the output class, rather than RGBMatrix.<br />
So, I'm thinking what is needed is to adapt the Animation class referenced above to use RGBMatrix (instead of FastLED) as the output interface.</p>

<p>Does that sound right? Any other guidance as to how to approach this?</p>
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        </description>
    </item>
    <item>
        <title>Midi files light up blinkytape</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/448/midi-files-light-up-blinkytape</link>
        <pubDate>Thu, 09 Nov 2017 05:41:26 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>bflynn882</dc:creator>
        <guid isPermaLink="false">448@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello,</p>

<p>I wanted to see how I'd be able to do some programming to input a midi file to light up blinkytape's leds instead of using patternpaint. I've been using patternpaint to map the notes of a piano to the blinkytape leds and thought there has to be a quicker way to do this. What I'm envisioning is to grab a midi file online and drop it in a program, making blinkytape light up to the song. Thank you!</p>

<p>Bryan</p>
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        </description>
    </item>
    <item>
        <title>Upload to 2 blinkytapes at once?</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/445/upload-to-2-blinkytapes-at-once</link>
        <pubDate>Mon, 23 Oct 2017 18:44:59 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>keno1964</dc:creator>
        <guid isPermaLink="false">445@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Good day all, just found my old micro USB splitter cable (2 micro plugs split off of one cable) and was wondering if it was possible that I could load patterns on to 2 blinkytapes at once?</p>

<p>I know it will charge or power two devices, but was just curious about this action.</p>

<p>Thanks!!</p>
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        </description>
    </item>
    <item>
        <title>EightByEight - Error updating blinky. getFirmwareVersion timed out</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/437/eightbyeight-error-updating-blinky-getfirmwareversion-timed-out</link>
        <pubDate>Mon, 21 Aug 2017 20:03:58 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>CrazyLefty</dc:creator>
        <guid isPermaLink="false">437@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,<br />
Downloaded the latest version of PatternPaint, but looks like I still can't upload sketches to the 8x8.<br />
Win10 x64<br />
They preview on the device ok, but times out with the error above using "Save to Blinky"</p>
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        </description>
    </item>
    <item>
        <title>Production Sketch editing</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/434/production-sketch-editing</link>
        <pubDate>Tue, 25 Jul 2017 19:04:51 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>Amelia</dc:creator>
        <guid isPermaLink="false">434@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi there</p>

<p>I took my blinky controller and attached it to 50 leds of the 30/m variety. I made the scarf like I did this one: <a href="http://www.instructables.com/id/Animated-LED-Scarf/" rel="nofollow">http://www.instructables.com/id/Animated-LED-Scarf/</a></p>

<p>I'm playing with the "production sketch" in the Arduino IDE. I'm still a beginner but I'm familiar with the IDE and FastLED and stuff so this isn't entirely new to me. I'm trying to incorporate some of the fastLED palettes and things I use in some of FastLED example sketches but I'm having trouble adding additional things. I was able to upload the FastLED demo reel with a button press and also make edits to the production sketch successfully, but I wasn't able to do what I wanted, which was to use some of the FastLED palettes (from the ColorPalette sketch) with the short and long button press to adjust brightness and cycle through modes.</p>

<p>I can no longer access my codebender sketches but I usually post my code there since I'm slow with github [<a href="https://codebender.cc/sketch:433123]" rel="nofollow">https://codebender.cc/sketch:433123]</a>. I think I can describe one error I'm seeing in my sketch and I don't understand how to resolve it. I don't have this issue when uploading this sketch to other boards so I can only imagine its a leonardo thing:<br />
 uint16_t SPEED = 30;<br />
          ^<br />
exit status 1<br />
expected unqualified-id before numeric constant</p>

<p>I'm going to continue to play and see if I can put something together without this.</p>

<p>I'd like to understand how to incorporate other FastLED functions that I typically use (incorporating palettes or things from the demo reel, for example) easily into the Production Sketch. I can typically muscle through this stuff but I spent a few hours on it last night and didn't make any progress.</p>

<p>Can someone point me in the right direction? Thanks!</p>
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        </description>
    </item>
    <item>
        <title>Can you cut LED strips and solder them into shapes?</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/432/can-you-cut-led-strips-and-solder-them-into-shapes</link>
        <pubDate>Wed, 28 Jun 2017 13:06:47 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>senanl</dc:creator>
        <guid isPermaLink="false">432@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello,</p>

<p>I want to buy a couple of metres of the ultra thin led strips and arrange them over a surface like this:</p>

<p><span data-youtube="youtube-jDQtXP5G9xY?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=jDQtXP5G9xY"><img src="https://img.youtube.com/vi/jDQtXP5G9xY/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>Can I cut / snap the LEDS into individual smaller strips and solder them together to create a shape?</p>

<p>If I can do this, does Paint Pattern treat it as one long continuos strip of LEDs? Or can it know the shape of the leds?</p>

<p>Thanks</p>
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        </description>
    </item>
    <item>
        <title>Letters and patterns backwards</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/421/letters-and-patterns-backwards</link>
        <pubDate>Mon, 22 May 2017 19:38:19 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>loveblinkylights</dc:creator>
        <guid isPermaLink="false">421@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello,</p>

<p>I just recently purchased the EightbyEight at the Maker Faire. I downloaded Pattern Paint, plugged it in, and all the examples are displayed backwards. (i.e. Flashing B L I N K letters are backwards and the coffee mug handle is on the left and not on the right as shown). <img src="https://forums.blinkinlabs.com/resources/emoji/frowning.png" title=":(" alt=":(" height="20" /> Any ideas how to fix this? Thanks!</p>
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        </description>
    </item>
    <item>
        <title>EightByEight</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/417/eightbyeight</link>
        <pubDate>Sun, 07 May 2017 17:18:57 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>bigtrav261</dc:creator>
        <guid isPermaLink="false">417@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi Matt,</p>

<p>I noticed that EightByEight is listed in the scene configuration.  Does Pattern Paint now support EightByEight, as it does for other Blinky devices?  Also, any update as to when BlinkyPendant will be supported as a continuous playback device, in the same manner as other the Blinkies?</p>

<p>-Trav May</p>
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        </description>
    </item>
    <item>
        <title>I absolutely LOVE Markdown but can't get it to work in the forums</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/409/i-absolutely-love-markdown-but-cant-get-it-to-work-in-the-forums</link>
        <pubDate>Wed, 08 Mar 2017 21:46:50 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>baat</dc:creator>
        <guid isPermaLink="false">409@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi All,</p>

<p>I'm wondering if anyone else is having trouble getting Markdown to work? I put in a CONSIDERABLE* amount of time and effort to use Markdown for the post at this link: <a href="http://forums.blinkinlabs.com/index.php?p=/discussion/407" rel="nofollow">http://forums.blinkinlabs.com/index.php?p=/discussion/407</a></p>

<p>When I use the forum editor it says, "You can use Markdown in your post" just above the buttons for Post Discussion, Save Draft, Preview and Cancel.</p>

<p>What am I doing wrong?</p>

<p>*Using all caps because Markdown for italics isn't working for emphasis. Not shouting!</p>
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        </description>
    </item>
    <item>
        <title>System Requirements for PatternPaint</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/406/system-requirements-for-patternpaint</link>
        <pubDate>Mon, 06 Mar 2017 21:24:27 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>baat</dc:creator>
        <guid isPermaLink="false">406@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,</p>

<ol>
<li><p>Could you add the system requirements (OS minimums at least) to the download page: <a href="http://blinkinlabs.com/blinkytape/patternpaint/" rel="nofollow">http://blinkinlabs.com/blinkytape/patternpaint/</a> ?</p></li>
<li><p>Is there an older version of PatternPaint that works on Mac OS X PowerPC processors? I've got Macs running 10.4.11 (Tiger) and 10.5.8 (Leopard).</p></li>
</ol>
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        </description>
    </item>
    <item>
        <title>Battery question</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/396/battery-question</link>
        <pubDate>Tue, 03 Jan 2017 14:28:09 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>tiptaptopal</dc:creator>
        <guid isPermaLink="false">396@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello! I'm new to working with blinkytape and I have a battery question. I'm looking to make a costume piece and want a battery with the slimmest profile. I found something that might work, its 3,000 mah. Would that work? What is the recommended battery power for the tape, matrix, and pixels?<br />
This is the pack I'm talking about:<br />
 <a href="https://www.amazon.com/dp/B01JB24C2O/ref=cm_sw_r_cp_api_VB7AybMHBS2B0" rel="nofollow">https://www.amazon.com/dp/B01JB24C2O/ref=cm_sw_r_cp_api_VB7AybMHBS2B0</a></p>

<p>Thanks!</p>
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        </description>
    </item>
    <item>
        <title>Change patterns with less than 1 second worth of button press?</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/394/change-patterns-with-less-than-1-second-worth-of-button-press</link>
        <pubDate>Mon, 26 Dec 2016 05:26:27 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>keno1964</dc:creator>
        <guid isPermaLink="false">394@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I have a planned project for next year that I hope to set up with 2 blinkytape controllers that will run an identical pair of patterns. (Call it a double width strip.) I can remove the switches on the controllers and wire in a photo interrupter which is what I hope to use. Question is, can I make the patterns change with less than 1 second of switch engagement? The interrupt may only happen for a split second.</p>
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        </description>
    </item>
    <item>
        <title>EightByEight Windows 10 Drivers</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/375/eightbyeight-windows-10-drivers</link>
        <pubDate>Thu, 20 Oct 2016 17:07:31 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>markaustin</dc:creator>
        <guid isPermaLink="false">375@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey all,</p>

<p>I was wondering if there's any instructions to get an EightByEight installed on a Windows 10 machine.  I seem to be able to get the serial driver installed, but not the DFU.  I have Pattern Paint 2.0.3 installed, but there does not seem to be any compatible drivers for the EightByEight.  When I click on 'system info' from the help menu, it detects the Blinkinlabs EightByEight on COM7, but there are no detected blinkies listed.  Any help would be appreciated.  Cheers,</p>
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        </description>
    </item>
    <item>
        <title>Connecting blinky pixels together</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/360/connecting-blinky-pixels-together</link>
        <pubDate>Thu, 18 Aug 2016 14:06:55 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>tiptaptopal</dc:creator>
        <guid isPermaLink="false">360@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello! I'm a super nuub and I'm looking to connect two blinky pixels strings together, but can't figure out how. I have a power source that can power both strings together, but I'm just not sure how to connect them. Any advice? Thanks!</p>
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        </description>
    </item>
    <item>
        <title>Lumen Output</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/356/lumen-output</link>
        <pubDate>Mon, 18 Jul 2016 12:31:43 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>Emma_G</dc:creator>
        <guid isPermaLink="false">356@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,<br />
I'm looking into connecting lights to fiber optic cable for a project. <br />
Are you able to tell me what the average Lumen output of the blinky tape leds or the christmas lights? Which is brighter?<br />
Thanks,<br />
Emma G</p>
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        </description>
    </item>
    <item>
        <title>Forum updates</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/237/forum-updates</link>
        <pubDate>Wed, 09 Dec 2015 11:40:35 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>Matt Mets</dc:creator>
        <guid isPermaLink="false">237@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Thanks to prompting by BlinkyPea, I've updated the forum software. Now you should be able to:</p>

<ul>
<li>Upload files and even add them inline in your posts</li>
<li>Use <a rel="nofollow" href="http://en.wikipedia.org/wiki/Markdown" title="markdown">markdown</a> to format comments</li>
<li>Paste code samples without them getting mangled up: <code>void loop() { int i = 0; }</code></li>
</ul>

<p>Please let us know if you experience any issues, or if there are any other suggestions to make this work better!</p>
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        </description>
    </item>
    <item>
        <title>Controlling LightBuddy- output not updating until the next command is sent</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/287/controlling-lightbuddy-output-not-updating-until-the-next-command-is-sent</link>
        <pubDate>Fri, 01 Apr 2016 13:29:13 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>vrtisworks2</dc:creator>
        <guid isPermaLink="false">287@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I am using Node/SerialPort to talk to Light Buddy.  This appears to work.. BUT, it looks like Light Buddy doesn't actually send the commands out to the LEDs until the NEXT time I send data after the FF.</p>

<p>so, if I send something like 0x01, 0x02,0x03, 0xff I would expect it to light up LED 1 immediately.  But actually, nothing happens.</p>

<p>but if I send that, then 0x00,0x00,0x00,0x05,0x06,0x07,0xff</p>

<p>LED 1 lights up, and nothing for LED 2.</p>

<p>I know I am looking at the right LEDs because I can step through them and see each light up (and the boot up pattern lights them all).</p>

<p>Any ideas on what is going on?</p>
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        </description>
    </item>
    <item>
        <title>Light Buddy Documentation</title>
        <link>https://forums.blinkinlabs.com/index.php?p=/discussion/280/light-buddy-documentation</link>
        <pubDate>Tue, 22 Mar 2016 14:06:42 +0000</pubDate>
        <category>General Help</category>
        <dc:creator>vrtisworks2</dc:creator>
        <guid isPermaLink="false">280@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I have a BlinkyTile kit that I am planning on making into a clock, using an Intel Edison and Node.js</p>

<p>For testing, I just connected one tile to the Light Buddy and the Light Buddy connected to the Edison USB Host port.</p>

<p>After some learning about the details of Node serialport, I can get the tile to blink in the colors that I want.  So far, I am happy.</p>

<p>Before I start soldering the other tiles in, I was wondering if there is some documentation on the Light Buddy.  I sort of hacked my way through by digging through the sample code.</p>

<p>In looking at the samples and some of the source code, there are hints that the Light Buddy can do more than just take tripletts of bytes and send them off the the Tiles.</p>

<p>Plus there are two buttons on the board that I haven't been able to find anything out about.</p>

<p>Can somebody point me to some additional information?  Thanks</p>
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