Matt Mets
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- Matt Mets
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Comments
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Hmm- does the 'restore default firmware' option work? Were both of the controllers purchased at the same time? Also, what OS and computer type are tyou using?
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Hi, when you save to blinky, do you have the patterns loaded in Pattern Paint still? The BlinkyTape can store multiple patterns, and you can switch between them by holding down the small button on the controller for ~1 second. It plays them back in …
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This is great! Just added it to the blinkytape page. Apologies for the slow response, I've been off grid for the past few weeks.
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Ok, thanks for letting me know- was the working one newer or older?
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Glad you got it working, and that's strange it just worked with a different machine- are they both running the same version of the same OS?
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Great!
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Quick question- do you have multiple patterns open in Pattern Paint? If you do, it will try to save them all to the controller, and will play the first one by default. There's a tiny button on the controller (the part that you plug the USB cable int…
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Hi Emma, They are both about the same brightness. The BlinkyTape uses WS2812B LEDs, and you can find the datasheet here: http://blinkinlabs.com/wp-content/uploads/2016/01/WS2812B_preliminary.pdf The maximum luminous intensity of the different…
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Ah, right. The issue is that BlinkyTape and BlinkyMatrix are wired with an RGB color order, while the BlinkyPixels use GRB. We'll have to update the ambitape program to make this more automatic, however this modification should make the blinkypixels…
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Excellent!
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Hi! It's a little tricky to add a reed switch, since it involves soldering to a pretty small connector. The easiest way to go about it is to use the soldering iron to remove the switch that's currently attached to the BlinkyTape, and then solder the…
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Hmm, it seems like the .zip file attachment didn't work. The updated code is here: https://github.com/Blinkinlabs/BlinkyTape_Processing/tree/master/examples/AmbiTape
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Ok, here's an updated version of the sketch! To fix that error, the line needed to be changed to: pa.registerMethod("dispose", this); but to get that feature working (blanking the tape when the sketch is closed), I also needed to add: delay…
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Re-testing line breaks Line 1 Line 2 Line 4 I added 'white-space: pre-line;' to div.Message, really don't know what went wrong
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It looks like it's a change from Processing 2 to 3 that's causing the issue. Replacing the line: size(totalWidth * pixelSize, maxHeight * pixelSize); with: surface.setSize(totalWidth * pixelSize, maxHeight * pixelSize); fixes that error, …
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Hmm- one thing that might help is that it actually tries to save all of the patterns that are open, as a show. You can cycle between them by holding down the small button built into the tape. If there are already multiple images open, it will likely…
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For the Windows issue- which version are you using? Does PatternPaint run? What procedure was used to re-install the drivers? Windows is pretty finicky about drivers, however we should be able to get it going.
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If the welcome screen doesn't load, check that you are using a recent version of PatternPaint (2.0.3 should be fine). If it has been disabled, you can get back to it by choosing 'help->show welcome screen'
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Ok, try this- exit PatternPaint, then restart it. When it starts, it should show a welcome screen- select 'BlinkyTape', and make sure 'Load Example Patterns' near the bottom is also selected. This should result in having 3 patterns loaded, and will …
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Out of curiosity, are you using an original length BlinkyTape (60 LEDs), or a longer strip? The supplied image is 600x200px, and is indeed a bit too large to fit in the BlinkyTape memory.
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Aye, sorry about that :-(. It looks like the Arduino library and PatternPaint have gotten out of sync.
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Hmm, can you share the pattern that you are trying to save? I'll take a look here. If it's saying 'out of memory', it might need to be made a little shorter to fit.
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Good idea, I just updated the title- let me know if you have a better suggestion :-). Ok, that amount of data isn't big enough to swamp it (if you're sending 100's of LEDs worth it will probably become an issue).
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I'll try to do some more tests to see if it can be improved. The good news is that the controller has a USB bootloader, so it's possible to update the firmware.
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Ug, that is a pain. One thing that might help is to buffer larger sets of bytes and send them out together, in case the operating system is sending a USB transaction per byte and overwhelming the LightBuddy. Something around 60-250 bytes per serial …
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Hmm, thanks for pointing that out. I see the same issue on OS X with the sample code you posted, and also in Pattern Paint- apologies for not noticing the issue earlier (we're usually streaming data to it, so it's not as obvious). Here's the code th…
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Aha! It sounds like you are off to a good start, and apologies for the scarce documentation. The most basic way to use LightBuddy is the same way as the BlinkyTape- it speaks the same serial protocol (triplets of bytes for RGB, and then 0xFF to s…
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Yes, you can! What are you looking to do with them? Here is a guide that another user made to connect the BlinkyTape. It's exactly the same process to control BlinkyPixels: http://upthebuzzard.tumblr.com/post/136270814260/connecting-to-blinkytape-us…
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It's a 3 pin JST connector, and can be used to extend the BlinkyPixels with another set of LEDs. It is the same connector that is on the ultra thin LEDs: http://forums.blinkinlabs.com/index.php?p=/discussion/258/connector-type-for-ultra-thin-led-tape
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That's a planned feature! Right now the only behaviors supported are the defaults.