Matt Mets

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Matt Mets
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  • Hi Pixelfind, sorry to hear that it's not working! Here are a couple of things to check: -First: does the BlinkyTape show a pattern when it is plugged in to a regular power supply (not the computer)? -Second: With the BlinkyTape plugged in to the c…
  • Also, as a reference to anyone coming to look at this, you can always restore your firmware to the latest release using PatternPaint- just run pattern paint, connect your tape to your computer, then select 'Tools->Restore Rainbow Sketch' or 'Tool…
  • Glad you got it working! Apologies about the trouble with SerialLoop- it looks like we do indeed have a few different versions of it in our examples. I suppose the best way to fix this will be to implement SerialLoop() in the library, so each exampl…
  • Hi Bjorn, Cool project! There are a couple things to consider here. For these numbers, I'm referencing the WS2812s datasheet: http://www.world-semi.com/uploads/soft/150522/1-150522091P5.pdf With no communications constraints, the maximum speed tha…
  • Thanks- I'll update that section now.
  • Ok, here's an updated version of PatternPaint that should fix the compression problem- let me know how it works: https://github.com/Blinkinlabs/PatternPaint/releases/tag/v1.6.0
  • Try this one out, I believe it's now the official version: https://github.com/RogueAmoeba/Soundflower/releases Is there an old link on our site we should update?
  • Welcome kempiniukas! Cool project idea! There is one analog input and two digital ones on the BlinkyTape controller, so it might be a little tight to add this many sensors. Do you have much soldering experience? As much as I love the BlinkyTape cont…
  • Apologies that the new Pattern Paint is causing trouble- it looks like I set the default compression to the wrong type. I'll re-enable compression and try to get an updated version out soon, until then please use the original PatternPaint for large …
  • Moved this comment to a new discussion.
  • Sweet, thanks for posting your project! Any chance you have a video or photo to demonstrate it? I've only got a Mac with me at the moment, but will check it out on my Windows machine when I get back to the office.
  • Hey Tofa! First off, the 'speed' setting should be in frames per second so, 1/seconds. The update rate for the direct preview from PatternPaint is a little slow- I believe it can do a maximum of 30fps, but when you save to the strip it should be fas…
  • Blogged it! http://blinkinlabs.com/blog/2015/05/amazing-pc-light-show-made-using-blinkytape/
  • Excellent, thanks for the update!
  • That's super cool, thanks for sharing!!! Looking forward to the walkthrough for how the lighting was done. How did you use the BlinkyTape?
  • ZenHoop- they should work without modification. Can you describe the difference in output? Is the pixel order scrambled, or the color different, or something else? Also, which WS2811 strips are you using?
  • Ok! New version of Pattern Paint just released: https://github.com/Blinkinlabs/PatternPaint/releases/tag/1.5.0 Here's a rough guide for how to use it, it's probably worth a tutorial: -Load your animation image into Pattern Paint, then click file-&g…
  • Ah, yeah. Actually if you've gotten that far you're almost good to go! Apologies on the delay of the new release.
  • Ok, there is an 'export for Arduino' feature built into patternpaint for this kind of thing, but i checked it out a little earlier and it is a little out of date >.< . I fixed the output and will have a new version of PatternPaint up ASAP.
  • Neat idea! The blinkytape might be a bit too spaced out, unless perhaps you stepped far away from it. The BlinkyTape should be just about fast enough to do this, however Patternpaint has a speed cap built into it, and the default firmware might be …
  • Oh, here's a library that might be a good start: https://github.com/asterix555/Spark-UDP-to-DMX
  • Ah, we still need to port the FastDMX library to Spark core :-/. If the controller doesn't need to be small, an Arduino Yun would do the trick.
  • Ah, that's a bummer! Ideally the DMX signal could be generated directly from FastLED, I suppose that's just looking for a developer to do it- the timing is much less strict than many of the other 1-wire protocols. Generating DMX output on the ARM p…
  • The expansion pack doesn't, however we will have them up for sale again shortly on the website- we're waiting for a new manufacturing run of them to be completed.
  • Sure- updating the firmware is pretty simple once you have dfu-util installed, and I'm including new firmware images as we make releases (I don't recommend updating it yet as the current version breaks the serial interface). There's also a recovery …
  • Hi Bob and Jravetch, thanks for your support! We've been discussing this internally and will modify our priorities a bit to put together more documentation (right now, we've been focusing on developing the software). Bob- showing crystal symmetries…
  • Oh, so you should be pretty much good to go. It would be interesting to see if you can program an Arduino Uno or Mega (or anything besides a Leonardo) using the phone; that would rule out if it's a problem with the serial reset sequence for Leonardo…
  • Followup here- I was able to track down a USB OTG cable, and it can power my BlinkyTape, however it seems that USB OTG isn't working with my phone and the ROM I'm running (an older Cyanogenmod nightly). I ran 'USB Host Diagnostics' from the Android…
  • Ok, cool. I'm still looking for an OTG cable to try with my phone (a Oneplus One with Cyanogenmod Lollipop). Looking forward to what you find!